![]() Particles: Fixed particles flickering on Vulkan. Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed MacOS: Fix for 2023.2.X: Editor silently crashes when entering Play Mode on macOS IOS: Fixed attach managed debugger window not showing up and causing application to be in frozen state. Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HDRP: Fix recovering the current Quality level when migrating a HDRP Assetįirst seen in 2023.2.0a16. ![]() HD RP: Motion Blur distorts Terrain details in Runtime HD RP: Baked lightmaps are not applied in the Player HD RP: "ReleaseDynamicVBOFrame: Unexpected frame" errors are constantly spammed in Console when using HDRP or URP Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the PlayerĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĮditor: Prevent C4D native importer warnings if a project has its own C4D ScriptedImporter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |